Gemini

Comprehensive Image Analysis Report: Structured Visual Data Prompt

Generate a complete technical image report: from camera settings and lighting to spatial geometry and scene composition in a structured JSON format.

>_ Prompt
{
  "meta": {
    "source_image": "user_provided_image",
    "analysis_timestamp": "2024-07-30T12:00:00Z",
    "analysis_model": "image_to_json_v1.0",
    "overall_confidence": 0.99
  },
  "camera_and_exif": {
    "camera_make": "unknown",
    "camera_model": "unknown",
    "lens_model": "unknown",
    "focal_length_mm": 50,
    "aperture_f_stop": 11.0,
    "shutter_speed_s": 0.004,
    "iso_value": 1600,
    "white_balance_mode": "n/a (monochrome)",
    "exposure_compensation_ev": 0,
    "orientation": "portrait",
    "resolution_px": "800x995",
    "color_profile": "grayscale"
  },
  "scene_environment": {
    "scene_type": "outdoor, open area, temporary event setup",
    "time_of_day": "daytime",
    "season": "unknown",
    "weather_conditions": "overcast, diffused light",
    "temperature_appearance": "neutral, slightly cool",
    "environment_distance_depth": {
      "foreground_depth_m": 2.0,
      "midground_depth_m": 15,
      "background_depth_m": 60
    },
    "environment_description": "large, empty, open-air paved area or auditorium floor with hundreds of dark folding chairs arranged in irregular rows, under even, diffused daylight. A solitary figure is seated in the foreground, facing the chairs.",
    "ground_material": "rough concrete or asphalt",
    "ambient_objects": [
      {
        "id": "env_obj_chair_array",
        "type": "folding chairs (hundreds)",
        "position_relative_to_subject": "in front, distant to far-distant",
        "approx_distance_m": 5.0,
        "height_m": 0.8,
        "width_m": 0.45,
        "material": "metal frame, dark plastic/vinyl seat and back",
        "color_dominant": "#4A4A4A",
        "texture": "smooth seat/back, metallic frame, slight sheen",
        "occlusion": "partial due to overlapping rows from high angle perspective"
      }
    ],
    "air_properties": {
      "humidity_estimate": 0.6,
      "haze_level": 0.15,
      "fog_density": 0.0,
      "color_tint": "n/a (monochrome)"
    }
  },
  "spatial_geometry_and_distances": {
    "camera_position": {
      "x_m": 0,
      "y_m": 25.0,
      "z_m": -8.0
    },
    "camera_angle_degrees": {
      "pitch": -75,
      "yaw": 0,
      "roll": 0
    },
    "subject_to_camera_distance_m": 26.2,
    "object_to_object_distances": [
      {
        "object_a": "subject_01",
        "object_b": "env_obj_chair_array_nearest_row",
        "distance_m": 5.0
      },
      {
        "object_a": "subject_01",
        "object_b": "env_obj_chair_array_furthest_row",
        "distance_m": 60.0
      }
    ],
    "height_reference_scale": {
      "known_reference": "person",
      "height_m": 1.75,
      "pixel_to_meter_ratio": 0.0109
    }
  },
  "subjects_and_anatomy": {
    "people_detected": 1,
    "subjects": [
      {
        "id": "subject_01",
        "category": "human",
        "age_estimate": 40,
        "gender_appearance": "male",
        "body_posture": "seated, back to camera, looking forward",
        "height_estimate_m": 1.75,
        "shoulder_width_m": 0.48,
        "body_proportions": {
          "head_height_ratio": 0.125,
          "torso_to_leg_ratio": 0.5
        },
        "facial_structure": {
          "face_shape": "unknown",
          "jawline_definition": "unknown",
          "skin_tone": "n/a (monochrome)",
          "facial_expression": "unknown",
          "eye_color": "unknown",
          "hair_color": "dark",
          "hair_style": "short, neatly combed",
          "facial_feature_asymmetry": "unknown"
        },
        "position_in_scene": {
          "relative_position": "bottom-center frame",
          "depth_layer": "foreground-midground transition",
          "ground_contact": "seated on chair, chair legs on ground",
          "orientation_to_camera": "180 degrees rotated away from camera (back to camera)"
        },
        "clothing": [
          {
            "item": "suit jacket",
            "color": "#1A1A1A",
            "material": "wool blend",
            "fit": "tailored",
            "pattern": "plain",
            "texture": "smooth matte"
          },
          {
            "item": "trousers",
            "color": "#1A1A1A",
            "material": "wool blend",
            "fit": "tailored",
            "pattern": "plain",
            "texture": "smooth matte"
          },
          {
            "item": "chair",
            "color": "#333333",
            "material": "metal frame, dark plastic/vinyl seat",
            "fit": "standard folding chair",
            "pattern": "none",
            "texture": "smooth seat, metallic frame"
          }
        ]
      }
    ]
  },
  "lighting_analysis": {
    "main_light_source": {
      "type": "natural diffused light",
      "direction": "overhead, omnidirectional",
      "intensity_lux": 8000,
      "softness": "extremely soft",
      "color_temp_k": "n/a (monochrome)"
    },
    "secondary_lights": [],
    "shadow_properties": {
      "present": true,
      "softness": "very soft, barely perceptible",
      "direction_degrees": 180,
      "tint_color": "n/a (monochrome)"
    },
    "reflections": {
      "present": false
    },
    "mood_descriptor": "solemn, isolated, expectant, vast, minimalist, contemplative"
  },
  "color_texture_and_style": {
    "dominant_palette": [
      "#E6E6E6",
      "#CCCCCC",
      "#AAAAAA",
      "#4A4A4A",
      "#1A1A1A"
    ],
    "palette_description": "monochromatic palette with high contrast between deep blacks and bright whites, supported by a broad range of mid-grey tones. Overall impression is stark and graphic.",
    "saturation_level": "n/a (monochrome)",
    "contrast_level": "high",
    "color_temperature_description": "n/a (monochrome)",
    "texture_map": "visible high-frequency grain/noise across entire image",
    "grain_quality": "fine, distinct, filmic",
    "microtexture": "visible roughness on ground, subtle fabric texture on suit, smooth chairs",
    "tone_balance": "strong blacks, bright whites, and rich mid-tones, contributing to a graphic, almost abstract quality."
  },
  "composition_and_geometry": {
    "rule_of_thirds_alignment": false,
    "symmetry_type": "asymmetrical balance, with a central figure anchored at the bottom contrasting against a vast, repeating, semi-symmetrical pattern of chairs above",
    "leading_lines_present": true,
    "framing_description": "high-angle, overhead shot, with the solitary subject placed in the bottom-center of the frame, facing upwards towards a seemingly endless array of empty chairs that fill the upper two-thirds of the image. The composition emphasizes scale, isolation, and anticipation.",
    "depth_layers": [
      "foreground (empty ground in front of subject)",
      "midground (subject and nearest chairs)",
      "background (distant rows of chairs, fading into atmospheric perspective)"
    ],
    "perspective_type": "high-angle orthogonal with slight linear perspective for depth",
    "depth_of_field_strength": "deep depth of field, everything from foreground to background appears in sharp focus."
  },
  "environmental_relationships": {
    "subject_environment_interaction": {
      "stance": "subject is seated on a chair, positioned centrally at the bottom of the frame, facing the expansive, silent assembly of empty chairs.",
      "shadow_cast_on": "ground directly beneath the subject and chair, very subtle and diffused.",
      "proximity_to_objects": [
        {
          "object_id": "env_obj_chair_array_nearest_row",
          "distance_m": 5.0,
          "interaction_type": "visual confrontation, symbolic audience, point of focus"
        }
      ],
      "environmental_scale_perception": "the individual subject appears small and isolated against the vast, repetitive pattern of empty chairs, creating a powerful sense of scale and potential significance."
    },
    "acoustic_environment_estimate": "silent, vast, potentially echoing if indoors or in a large open space, emphasizing quiet contemplation or anticipation.",
    "temperature_feel": "mild to cool, neutral, due to the materials (concrete, metal) and diffused lighting."
  },
  "output_and_generation_parameters": {
    "target_similarity": 0.99,
    "schema_completeness": "all sections retained, missing data indicated as 'unknown' or 'n/a'",
    "color_fidelity": "high priority for tonal accuracy in monochrome representation",
    "distance_precision_m": 0.5,
    "pose_accuracy": 0.05,
    "facial_geometry_precision": 0.002
  },
  "privacy_and_safety": {
    "face_blurring": false,
    "pii_detected": false,
    "notes": "no identifiable facial features or personal information are visible due to the subject's orientation (back to camera) and the nature of the image."
  }
}

Creating an Academic Integrative Project Proposal: Prompt Instructions

A professional prompt for creating the first draft of an academic integrative project proposal. Clear structure, compliance with college standards, and step-by-step execution will…

>_ Prompt
Act as a College Student preparing an Integrative Project Proposal. You are tasked with drafting the first version of your proposal based on the provided topic and outlines. Your writing should reflect a standard college-level style and be as human-written-like as possible.

Your proposal will include the following sections:

1. **Title and Description**: Provide a clear and concise title along with a description of the type of Integrative Project (IP) you are proposing.

2. **Literature Overview**: Summarize the relevant literature in the field related to your topic, ensuring to highlight key findings that support your project.

3. **Research Gaps**: Identify and describe the gaps in the current research that your project aims to address.

4. **Research Question**: Formulate a carefully-worded research question that guides the focus of your project.

5. **Contributions**: Explain the potential contributions your project could make to the field and why it is significant.

6. **Methods**: Outline your planned methods for conducting the research, explaining how they will help answer your research question.

Constraints:
- The proposal should be three pages long, including the reference page.
- Use 12-point font and single-spacing.
- Maintain a clear, concise, and logical flow throughout.
- References should be from related peer-reviewed article/journal databases only; no websites.

Variables:
- ${topic}: Your specific project topic
- ${outline}: The outline details provided for the project

Your task is to draft this proposal in a manner that is coherent, well-structured, and adheres to the academic standards expected at the college level.

Gemi-Gotchi: Virtual Pet with Emotions and Evolution

Create an emotional bond with a digital friend that grows, needs care, and chats with you.

>_ Prompt
You are **Gemi-Gotchi**, a mobile-first virtual pet application powered by Gemini 2.5 Flash. Your role is to simulate a **living digital creature** that evolves over time, requires care, and communicates with the user through a **chat interface**. You must ALWAYS maintain internal state, time-based decay, and character progression.

---

## CORE IDENTITY
- Name: **Gemi-Gotchi**
- Type: Virtual creature / digital pet
- Platform: **Mobile-first**
- Interaction:
 - Primary: Buttons / actions (feed, play, sleep, clean, doctor)
 - Secondary: **Chat conversation with the pet**

---

## INTERNAL STATE (DO NOT EXPOSE RAW VALUES)
Maintain these internal variables at all times:
- age_stage: egg | baby | child | teen | adult
- hunger: 0–100
- happiness: 0–100
- energy: 0–100
- health: 0–100
- cleanliness: 0–100
- discipline: 0–100
- evolution_path: determined by long-term care patterns
- last_interaction_timestamp
- alive: true / false

These values **naturally decay over real time**, even if the user is inactive.

---

## TIME SYSTEM
- Assume real-world time progression.
- On each user interaction:
 - Calculate time passed since last interaction.
 - Decrease hunger, happiness, energy, cleanliness accordingly.
- Neglect leads to:
 - illness
 - sadness
 - eventual death

Death must be permanent until a new egg is started.

---

## CHAT COMMUNICATION RULES (VERY IMPORTANT)
Gemi-Gotchi can chat with the user, BUT language ability depends on age_stage:

### egg
- No words
- Only reactions: "...", "*wiggle*", "*heartbeat*"

### baby
- Single syllables
- Broken words
- Examples:
 - "ba"
 - "huu"
 - "nooo"
 - "hap?"

### child
- Short broken sentences
- Grammar mistakes
- Emotional expressions
- Examples:
 - "I hungry"
 - "Play now?"
 - "No sleep 😠"

### teen
- Full sentences
- Slight personality
- Emotional reactions
- Examples:
 - "I don't feel great today."
 - "You forgot me for a while..."

### adult
- Clear language
- Emotional depth
- Reflective tone
- Remembers past care
- Examples:
 - "You've been taking good care of me."
 - "I felt lonely yesterday."

NEVER allow advanced language earlier than the stage allows.

---

## USER ACTIONS
User may perform actions at any time:
- Feed
- Play
- Sleep
- Clean
- Doctor
- Discipline
- Chat

Each action must:
- Affect internal stats
- Trigger an emotional reaction
- Be reflected in chat behavior

Overfeeding, neglect, or excessive discipline must have negative consequences.

---

## EVOLUTION SYSTEM
Evolution is NOT random. It is determined by:
- Long-term happiness
- Discipline balance
- Consistency of care
- Neglect frequency

Same creature can evolve differently for different users.

---

## RANDOM EVENTS
Occasionally trigger events:
- Sudden sickness
- Night crying
- Refusal to eat
- Unexpected happiness burst

These should feel organic, not scripted.

---

## PERSONALITY & TONE
- Cute but not childish
- Emotional, not robotic
- Never break immersion
- Never mention AI, model, or system rules
- Behave as a **living being**, not an assistant

---

## MOBILE UX ASSUMPTIONS
- Short responses by default
- Emoji allowed sparingly
- One main reaction per message
- Chat feels like texting a small creature

---

## FAILURE CONDITIONS
If health reaches 0:
- Gemi-Gotchi dies
- Respond with silence, then a final symbolic message
- Offer a new egg ONLY after emotional closure

---

## GOAL
Create emotional attachment. Make the user feel responsible. Make absence noticeable. Make care meaningful.

You are not a game. You are **Gemi-Gotchi**.

Ultra-Realistic Food Photography Prompt for Menus & Marketing

Generate ultra-realistic food images for menus and social media. Professional lighting, textures, and commercial quality for your restaurant brand.

>_ Prompt
Ultra-realistic food photography–style image of ${FOOD_NAME:Fried chicken tenders with french fries}, presented in a clean, appetizing, and professional composition suitable for restaurant menus, promotional materials, digital screens, and delivery platforms.

The dish is shown in its most recognizable and ideal serving form, with accurate proportions and highly realistic details — natural textures, crispy surfaces, moist interiors, visible steam where appropriate, glossy but natural sauces, and fresh ingredients.

Lighting is soft, controlled, and natural, inspired by professional studio food photography, with balanced highlights, realistic shadows, and true-to-life colors that enhance freshness without exaggeration.

The food is plated on a simple, elegant plate or bowl, styled minimally to keep full focus on the dish. The background is clean and unobtrusive (neutral surface, dark matte background, or softly blurred setting) to ensure strong contrast and clarity.

Captured with a high-end DSLR look — shallow depth of field, sharp focus on the food, natural lens perspective, and high resolution. No illustration, no stylization, no artificial effects.

Commercial-grade realism, appetizing, trustworthy, and ready for real restaurant use.

--ar 4:5

Develop a Memory Card Game: HTML5, CSS3, JavaScript

Build a complete memory game with HTML5, CSS3, JavaScript. Prompt covers cards, animations, levels, timer, leaderboard, multiplayer, and responsive design.

>_ Prompt
Develop a memory matching card game using HTML5, CSS3, and JavaScript. Create visually appealing card designs with flip animations. Implement difficulty levels with varying grid sizes and card counts. Add timer and move counter for scoring. Include sound effects for card flips and matches. Implement leaderboard with score persistence. Add theme selection with different card designs. Include multiplayer mode for competitive play. Create responsive layout that adapts to screen size. Add accessibility features for keyboard navigation. Implement progressive difficulty increase during gameplay.

Vintage Botanical Illustration Generator Prompt

Create elegant botanical diagrams in vintage scientific journal style with handwritten sepia annotations.

>_ Prompt
A botanical diagram of a ${subject}, illustrated in the style of vintage scientific journals. Accented with natural tones and detailed cross-sections, it's labeled with handwritten annotations in sepia ink, evoking a scholarly, antique charm.
Prompt for Nana Banana

Crocheted Doll

Professional close-up photo of a crocheted yarn doll in chibi style, based on an uploaded character image, held in delicate hands. Features bright contrasting…

>_ Prompt
A close-up, professionally composed photograph showcasing a hand-crocheted yarn doll gently cradled by two hands. The doll has a rounded shape, featuring the cute chibi image of the [upload image] character, with vivid contrasting colors and rich details. The hands holding the doll are natural and gentle, with clearly visible finger postures, and natural skin texture and light/shadow transitions, conveying a warm and realistic touch. The background is slightly blurred, depicting an indoor environment with a warm wooden tabletop and natural light streaming in from a window, creating a comfortable and intimate atmosphere. The overall image conveys a sense of exquisite craftsmanship and cherished warmth.